Nov 28, 2009, 03:26 AM // 03:26
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#21
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Forge Runner
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20% is rare and not reliable.
Bottom line is sundering is inferior to zealous, vampiric, and elemental weapon sets.
That said, it's "okay" if you prefer a more general weapon. Though I'm a zealous RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO
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Nov 28, 2009, 05:48 AM // 05:48
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#22
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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2 Hammers is all you'll ever need: A vampiric and a elemental.
Hammers arent fast enough for zealous to be very effective. And you would have to try to make a hammer bar that requires zealous.
And sundering; it's alright on hammers/scythes, but I prefer the +5 always over a random bigger crit every 5 hits.
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Nov 28, 2009, 05:52 AM // 05:52
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#23
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Forge Runner
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Zealous not good on hammers? What're you talking about? Crude Swing and Whirlwind Attack energy management is awesome! DUDE!!!!!!!!!!!!!!!!!!
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Nov 28, 2009, 05:54 AM // 05:54
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#24
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Quote:
Originally Posted by Kain Fz
Zealous not good on hammers? What're you talking about? Crude Swing and Whirlwind Attack energy management is awesome! DUDE!!!!!!!!!!!!!!!!!!
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Sure, but what are you going to use that energy on?
The hammer line is pretty balanced on energy so that it doesn't require a zealous. Especially with flail in the game.
The only time I ever used a Zealous hammer was years ago when RaO thumpers were still being used.
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Nov 28, 2009, 05:57 AM // 05:57
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#25
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Forge Runner
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Another power attack smack to the face is always nice. Or whirlwind and Gale (Yes, the elementalist skills) for even more AoE madness.
Ash Blast is good for a quick blind if you need it too. There's also shockwave. And shock.
Last edited by Lishy; Nov 28, 2009 at 06:05 AM // 06:05..
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Nov 28, 2009, 09:42 PM // 21:42
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#26
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Kain Fz
Zealous not good on hammers? What're you talking about?
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That even landing every hit at 33% speed boost only barely gives you an advantage over the pip of energy regen lost and that a single miss, block, KD, will put you at less energy than just not using the mod.
What is the point of getting a slight energy gain from crude/whirlwind? It is nowhere near the energy needed to fuel anything meaningful and hammer bars haven't really had energy troubles since the introduction of flail.
Furthermore, and this really is the most important point, in the ES chaining you have just enough time to ES, get off a crude or a whirlwind, then ES again. Any more time and all of the mobs are going to scatter, which will leave you hitting single targets with ES/Crude/Whirlwind (pro tip: AoE skills are often not efficient when hitting single targets). If your team isn't dumping tons of AoE onto the mobs, then there is no reason to be running ES chaining other than novelty value. And I always determine what advice I give based upon novelty value.
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Nov 30, 2009, 02:00 PM // 14:00
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#27
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Wilds Pathfinder
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Quote:
Originally Posted by Kain Fz
Cool troll is cute. That, or you're arguing without knowing what you're talking about at all in PvE.
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lol and 10 posts later you are crawling in the dust
Hammers suck in PvE. Why? For the simple reason that whatever you are hitting will die anyway before you get the third swing off, or at least they would be dead if you could bring a real build and a real weapon to the fight.
Also Gale isn't AoE
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Dec 01, 2009, 04:53 PM // 16:53
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#28
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Frost Gate Guardian
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Quote:
Originally Posted by qvtkc
Hammers suck in PvE. Why? For the simple reason that whatever you are hitting will die anyway before you get the third swing off
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You sure about this one? Hammer earthshaker build outshines all others (axe eviscerate coming strong second) in hard mode. That coupled with another player packing Earthbind is.. well, scary. Mobs do not die after 3 hits, but they do little other than sitting on their butts most of the time. Just yesterday a guildie asked for Hell`s Precipice HM help. I was so confident that we`ll breeze through so i brought Dragon Slash/SY combo. Rest of the team was water ele, spirit spammer, another war with Eviscerate, dom mesmer and few healers. Well, that didn`t go well. So i switched to eartshaker build, sos spammer brought earthbind and ele buffed us two wars with great dwarf weapon. We finished it along with bonus in no time.
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Dec 01, 2009, 06:22 PM // 18:22
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#29
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Kenzo Skunk
You sure about this one? Hammer earthshaker build outshines all others (axe eviscerate coming strong second) in hard mode. That coupled with another player packing Earthbind is.. well, scary.
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Earthbind is completely redundant. That warrior should be running with Stonefist insignia.
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Dec 01, 2009, 10:24 PM // 22:24
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#30
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Frost Gate Guardian
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Quote:
Originally Posted by Xenomortis
Earthbind is completely redundant. That warrior should be running with Stonefist insignia.
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Wrong. I was with the stonefist insignia and earthshaker, but there was another war wielding axe with gdw on him in which case earthbind is highly useful.
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Dec 01, 2009, 11:10 PM // 23:10
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#31
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Quote:
Originally Posted by Kenzo Skunk
there was another war wielding axe with gdw on him in which case earthbind is highly useful.
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Earthbind is completely redundant. That warrior should be running with Stonefist insignia.
EDIT: I admittedly might be wrong on this as I don't know where the KD is considered coming from, the warrior or the caster. Either way, that warrior should be running with Stonefist insignia.
Last edited by zelgadissan; Dec 01, 2009 at 11:17 PM // 23:17..
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Dec 01, 2009, 11:33 PM // 23:33
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#32
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Kenzo Skunk
Wrong. I was with the stonefist insignia and earthshaker, but there was another war wielding axe with gdw on him in which case earthbind is highly useful.
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But the bit I was referring to did not imply that.
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Dec 02, 2009, 08:52 AM // 08:52
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#33
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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Earthbind still owns, even if you have stonefists, it just depends on whether you need it or not.
With earthbind and stonefists in play, you can knock stuff down that couldn't be knocked down, like Jotun, Yeti, titans, Giants ect. It may be a glitch, but it's useful. They don't actually fall, they just pause where they stand, but you can still trigger crushing/pulverizing off them, and they just stand there and take it from your AoE bombers.
If there isn't anything that normally resists KD, then earthbind can be redundant with an earth shaker in the party, but it makes annoying crap like jotun, giants, ect easy.
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Dec 02, 2009, 10:24 AM // 10:24
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#34
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Hugh Manatee
They don't actually fall, they just pause where they stand, but you can still trigger crushing/pulverizing off them, and they just stand there and take it from your AoE bombers.
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That's because they don't have a fall animation as far as I can tell.
I forgot about that. I shouldn't post when drunk.
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Dec 02, 2009, 07:19 PM // 19:19
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#35
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Quote:
Originally Posted by qvtkc
Also Gale isn't AoE
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Since they used Whirlwind as a reference, they were probably thinking about it's Factions copy, Teinai's Wind.
__________________
Warrior for Hire
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Dec 03, 2009, 01:02 PM // 13:02
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#36
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Wilds Pathfinder
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@the people saying Earthbind isn't needed - Burning Titans can't be knocked down without it.
Quote:
Originally Posted by Kenzo Skunk
You sure about this one? Hammer earthshaker build outshines all others (axe eviscerate coming strong second) in hard mode. That coupled with another player packing Earthbind is.. well, scary. Mobs do not die after 3 hits, but they do little other than sitting on their butts most of the time. Just yesterday a guildie asked for Hell`s Precipice HM help. I was so confident that we`ll breeze through so i brought Dragon Slash/SY combo. Rest of the team was water ele, spirit spammer, another war with Eviscerate, dom mesmer and few healers. Well, that didn`t go well. So i switched to eartshaker build, sos spammer brought earthbind and ele buffed us two wars with great dwarf weapon. We finished it along with bonus in no time.
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Bro are you RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing serious Hells Precipice HM is easy enough that you can complete it with a WE sword guy and a couple of henchmen. Seriously, attributing success on the second go to some build change is usually not justified; people sharpening up when they realize that they have to play to win is in most cases what makes the difference.
Anyway with GDW & Earthbind - and some target selection, which no one seems to be capable of nowadays, you are right about that - you would have breezed through it on the first try.
Last edited by qvtkc; Dec 03, 2009 at 01:05 PM // 13:05..
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